Impressions on Surfaces (Surface III)
Forces: Electric Guitar and Electronics
For Surface III, the player must actively suppress a mass of increasingly convoluted material to which they are also contributing. The length of time the suppressive elements last is contingent on the physiology of the player and the physical characteristics of their particular guitar and electronics set up. As the supressed material builds up, the amplitude necessary to supress it increases proportionately. As each suppressive attack should have similar decay times, the increasingly unstable, evermore noise-like mass of material becomes increasingly difficult to hold back, creating a series of narrowing temporal relationships from one iteration to the next as the piece progresses.